L6 – Creating a Game

LO: To create a project that includes repetition

In today’s computing lesson, Year 4 have been using their plans from last week to start making their games. We have been using a success criteria to make sure that we include all of the elements that we have learned about, and have made sure that repetition has been included too! We are looking forward to completing our games next week.

L4 – Modifying a Game

LO: To modify an infinite loop in a given program

In our Computing lesson today, Year 4 were excited to play a game where repetition had been used as part of the program. Once we had played the game and identified the different aspects of it, we used our coding skills to modify the gameplay. This involved making changes to the code and adding sprites of our own to an underwater scene. We learnt how programmers can copy their code from one sprite to another, and discussed how this aided efficiency when coding. Well done Year 4!

L3 – Animate Your Name

LO: To develop a design that includes two or more loops which run at the same time

In today’s Computing lesson, Year 4 were using their understanding of loops and repetition to create their own code. We began by exploring some pre-made code and predicting what it would do, before designing a program of our own. Our aim was to animate our names using the ‘story’ font in Scratch. We really enjoyed this and had some really successful examples of animation to demonstrate our understanding of programming.

L2 – Different Loops

LO: To explain that in programming there are infinite loops and count controlled loops

In today’s Computing, Year 4 continued to explore loops and repetition in programming. To help our understanding we thought about where we might see infinite loops in every day life, and explored loops in code by modifying some dancing dinosaurs in Scratch!

L1 – Using loops to create shapes

LO: To develop the use of count-controlled loops in a different programming environment

In today’s Computing lesson we began our new topic exploring programming in Scratch. The computing concept that we focus on in Year 4 is called repetition, and computer programmers use repetition to make a program repeat something more than once. This is useful as it allows them to use less code and be more efficient with the algorithm. In the lesson, we were reintroduced to the idea of repetition and loops, and we used our understanding to predict, run and investigate code. Finally we were able to modify and make our own code to draw shapes in Scratch.

L5 – Fake Images

LO: To recognise that not all images are real

In today’s Computing lesson, Year 4 began by talking about the images that we retouched last week. We thought about what had been changed on the fruit images and whether it was honest for us to do this. After discussing both the positive and negative aspects of retouching, we then spoke about images which were more obviously fake. Thinking about how this would be achieved, we then used our skills from the previous weeks to make some new fantastical images of our own!

L4 – Retouching Images

LO: To make good choices when selecting different tools

In today’s lesson, Year 4 explored the effect that retouching has on images. As well as exploring the tools and making some not-so-tasty-looking fruit look more appealing, we also spoke about the moral implications of changing pictures. We agreed that this wasn’t always fair and gave people unrealistic expectations. You can see some of our adapted images below!

L3 – Changing digital images

LO: To explain that digital images can be changed

In Computing today, Year 4 have been exploring how digital images can be edited and changed. We talked about the affect that this has on the image, and the different effect types. We then explored changing an image, considering the desired outcome for our pictures. We recorded the changes made and how successful our pictures were. Finally we thought about why people might want to change an image.

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